IEEE COG 2021: IEEE Conference on Games 2021 IT University Of Copenhagen Copenhagen, Denmark, August 17-20, 2021 |
Conference website | https://ieee-cog.org |
Submission link | https://easychair.org/conferences/?conf=ieeecog2021 |
Abstract registration deadline | May 31, 2021 |
Submission deadline | May 31, 2021 |
Games offer a limitless domain for computational creativity, design, technology, education, social sciences, and artificial intelligence. The annual IEEE Conference on Games (CoG) is a unique forum for cutting-edge research related to game technologies and design, covering scientific, technical, social and human aspects of games.
CoG was expressly launched to reflect the changing nature of games as technology and media; where concerns merge, overlap, and cross-pollinate. Beginning as an evolution of the Conference on Computational Intelligence and Games (CIG) and later joined by the International Conference on Virtual Worlds and Games for Serious Applications (VS-Games), CoG brings together leading researchers and practitioners from academia and industry, to share recent advances and co-create future directions.
This year’s edition of CoG continues forging the path of attracting an evermore competent and diverse audience. Alongside our traditional types of submission (articles for peer review intended to be included in the conference proceedings), we seek proposals for presentations from both academia and industry in the form of abstracts.
Furthermore, it is also possible to apply to present work previously published in the IEEE Transactions on Games journal.
We welcome papers and presentations related to all aspects of Games, including, but not limited to, the following broad subject areas:
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AI for Playing Games Analytics, Player Modelling and Player Psychology
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Artificial Intelligence for Novel Game Interactions
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Benchmarks and Competitions
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Game Studies and Game Culture
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Game Design
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Game Human Computer Interaction
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Game Theory and Multi-agent Systems
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Narrative and Interactive Entertainment
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Procedural Content Generation and AI for Game Design
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Applications of Games and Game Technology
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Virtual and Augmented Reality in Games
In particular, this year, we encourage submissions that span across -- or hybridise -- multiple of these subject areas.
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
- Full papers have an 8 page limit (including references and appendices), and should constitute a technical or empirical contribution to scientific, technical, and human aspects of games.
Publication
Accepted full papers will be included in the conference proceedings and the conference proceedings will be submitted to the IEEE Xplore® digital library.
Venue
The conference will be held at the IT University Of Copenhagen in Denmark from the 17th to the 20th of August. The conference will also be accessible remotely and, given the current global situation, might shift to a fully remote format at a later stage.
Contact
For more information, you can check us on Twitter @ieee_cog or contact Paolo Burelli (pabu@itu.dk) and Miguel Sicart (miguel@itu.dk)