KELVAR2020: 2020 IEEE VR Fifth Workshop on K-12+ Embodied Learning through Virtual & Augmented Reality IEEE VR Conference Atlanta, GA, United States, March 22-26, 2020 |
Conference website | https://sites.google.com/site/vrkelvar/vr2020 |
Submission link | https://easychair.org/conferences/?conf=kelvar2020 |
Submission deadline | January 31, 2020 |
DESCRIPTION
K-12+ (K-12 and higher ed) education is currently undergoing a technological revolution creating opportunities for Virtual-, Augmented-, and Mixed-Reality based learning (hereafter referred to as XR [extended reality] technologies. Technology integration will continue to increase as mobile devices penetrate all socioeconomic strata, and as XR technologies become affordable to schools, vocational education providers, universities, and informal educational settings. These technologies have the potential to facilitate effective learning by: developing the ability to engage students of all ages with interactive 3D simulations of real-life and artificial phenomena; presenting information that is spatially- and temporally- integrated with real objects; leveraging whole-body motions to depict and reinforce learning content. However, there are many questions about the integration of such experiences into the classroom, such as: What curriculum topics might be addressed through XR technologies?; What socio-cultural, psychological and physiological mechanisms underlie embodied cognition?; How can we design experiences that are appropriate for the different stages of human development?; How will pedagogical approaches be influenced by such technologies?
In this workshop, we aim to bring together educators, developers, and researchers who are interested in creating and deploying XR technologies for the educational contexts of the future. The workshop will enable participants to discuss and engage with different approaches for designing and integrating XR technologies with a specific focus on the challenges and potential for embodied learning in the classroom for K-12, vocational and higher education.
We expect the audience will be attendees to the IEEE Virtual Reality 2020 conference, specifically those interested in educational technology:
-
Academic researchers in augmented / virtual / mixed reality
-
Learning psychologists
-
Industry organizations for children’s education
-
Teachers and educational researchers
-
Informal education technology designers
SUBMISSION TOPICS
We welcome preliminary research results and thought-provoking position papers, on topics related to XR learning for K-12+:
-
VR, AR & MR Technologies and Applications for formal and informal education sites (e.g.: classrooms, libraries, museums, afterschool programs)
-
Theories and Applications of Embodied Cognition and Learning
-
Curriculum-based Educational Applications
-
Student-Teacher Relationships and Pedagogical Implications
-
Classroom Integration of Technology
-
Teacher and Student Content Authoring Tools
SCHEDULE: Sunday March 22nd Morning
-
8:30 Introduction
-
8:40 Best paper (15 min + 5 min for questions)
-
9:00 Papers (~4papers x 15min presentations [10 + 5 for questions])
-
10:00 Break into groups, present/share an educational perspective/theory, and introduce prompt educational questions (e.g. implications for education) to consider during the hands-on demo interaction [15 mins]
-
10:15 Coffee Break & Hands-on Demo [45 mins]
-
11:00 Groups meet and discuss prompts, and formulate questions for future VR education research in relation to the theme [30 min]
-
11:30 Broader discussion about the theme, as groups share with the large group their highlights [30 min]
-
12:00 Break for Lunch
ORGANIZERS
Iulian Radu, Harvard University (iulian_radu@gse.harvard.edu)
Erica Southgate, University of Newcastle, Australia (erica.southgate@newcastle.edu.au)
Francisco R. Ortega, Colorado State University (fortega@colostate.edu)
Jerry Alan Fails, Boise StateUniversity (jerryfails@boisestate.edu)
Steven Cutchin, Boise State University (stevencutchin@boisestate.edu)
JOIN THE CONVERSATION
DEADLINES AND SUBMISSION FORMAT
- Full submission deadline:
January 21, 2020January 31, 2020 -
Notification of acceptance:
January 31, 2020February 7, 2020 -
Camera-ready paper deadline:
February 12, 2020February 14, 2020
* IEEE VR rejected papers: We know that great papers do get rejected from IEEE VR and 3DUI conference track. If you will like to submit yours, you do not have to submit an abstract. Submit your paper along with the reviews given to you (including scores) and how you addressed those comments from the reviewers by January 31st. Please note that the review process will be different. Please, do not submit an abstract just in case if your paper gets rejected. That will be a multiple submission and we will invalidate your submission.
The organizing committee will select submissions based on the quality and contribution of the work relating to embodied learning in education. We seek contributions in the following formats:
I) Empirical Papers: Early Research and Work In Progress (4-6 pages) - Empirical results and contributions to the field.
II) Position Papers (3-4 pages) - Interesting and possibly controversial points of view, and approaches to foster a discussion at the event.
III) Demo Papers (2-4 pages) - VR demos that could potentially have an educational application. If you have submitted a demo to IEEE VR, please submit a short description of your demo and include a description of potential educational applications for your demo. Videos of the demonstration are highly desired Demos are expected to be demonstrated at the workshop.
Papers must be written in English and follow the IEEE Computer Society format found at: http://www.cs.sfu.ca/~vis/Tasks/camera.html
Please submit anonymized submissions to EasyChair:
https://easychair.org/conferences/?conf=kelvar2020
Please submit any questions for stevencutchin@boisestate.edu
Submissions should specify which paper track (Empirical paper or Position) you are submitting for.