Download PDFOpen PDF in browserDevelopment of Physics Learning Software Complex Using Leap MotionEasyChair Preprint 272412 pages•Date: February 20, 2020AbstractThe purpose of this article was to talk about the developed software product. Also, the article reflects the issue of relevance and technological capabilities of the IT world in the direction of virtual educational software. The work also raises the issue of gamification and the industry of serious games. Various analogs of applications and studies in the field of use and evaluation of the practical benefits of such programs are discussed. This article describes the development of a software package for virtual physics laboratories for studying a school physics course. In the course of work on the application, the Unity game engine was used to model 3Ds Max 3D objects. Laboratory works corresponds to the school physics course and fully implements the necessary functionality. Each of the laboratory work of the complex is described in detail and reflected in the form of screenshots. It also describes how to use the Leap Motion controller. Keyphrases: Leap Motion, Physics, Virtual Reality
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